游戏类一个游戏(围圈子的游戏)
把下列代码加到网页的<body></body>标签之间 从google下载我的照片管理软件<html>
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<title>untitled document</title>
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<body bgcolor="#ffffff" text="#000000">
<table cellpadding="0" cellspacing="0" border="0" width="509">
<tr>
<td width="10"></td>
<td valign="top" width="499" id="article"><p class="start" style="text-align: left"><font
size="+2" style="font-weight:bold;font-size: 14pt"><b>看谁围的框子多?</b></font></p>
<p>这是一个死亡游戏,蓝色的先行,看谁围的框子多,谁就死。</p>
<p style="margin-top: 5pt"><script>
/* dhtml dots is copyright 1998 insidedhtml.com, llc. all rights reserved.
dhtml dots cannot be reproduced in any manner without prior consent from insidedhtml.com */
var scale= 25
var size = 5
var totalsize = ((size+1)*scale) + 6
var cache = new object()
var move=0,point=0
var player = true
function initcache() {
cache.x = 0
cache.y = 0
cache.red = 0
cache.navy = 0
move=0,point=0
}
function updatescore() {
document.all.red.innertext = cache.red
document.all.navy.innertext = cache.navy
if ((cache.red+cache.navy)==((size-1)*(size-1))) {
board.onclick = null
document.all.message.innertext = "game over!"
}
}
function fillpos(x,y) {
document.all.board.insertadjacenthtml("beforeend","<div class=" + (player ? "p1b" : "p2b") + " id=\"point"+point+"\">" + (player ? "n" : "r") + "</div>")
var el = document.all["point"+point].style
el.pixeltop = (y*scale)+5
el.pixelleft = (x*scale)+5
el.pixelwidth = scale - 5
el.pixelheight = scale - 5
}
function checkboard(x,y,dir, player) {
var piece=0
if ("vertical"==dir) {
if ((x==size) || (x>1)) {
var bpos = boardarray
var nextv = boardarray
if ((bpos["vertical"]) && (bpos["horizontal"]) && (nextv["horizontal"])) {
point++
piece++
fillpos(x-1,y)
}
}
if ((x==1) || (x<size)) {
var nextv = boardarray
var nexth = boardarray
if ((nextv["vertical"]) && (nexth["horizontal"]) && (boardarray["horizontal"])) {
point++
piece++
fillpos(x,y)
}
}
}
else {
if ((y==size) || (y>1)) {
var nextv = boardarray
var bpos = boardarray
if ((bpos["vertical"]) && (bpos["horizontal"]) && (nextv["vertical"])) {
point++
piece++
fillpos(x,y-1)
}
}
if ((y==1) || (y<size)) {
var nextv = boardarray
var nexth = boardarray
if ((nextv["vertical"]) && (nexth["horizontal"]) && (boardarray["vertical"])) {
point++
piece++
fillpos(x,y)
}
}
}
if (piece>0) {
if (player)
cache.navy+=piece
else
cache.red+=piece
document.all.message.innertext = "score! go again."
updatescore()
return player
}
else
return !player
}
function domousemove() {
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line.style.pixeltop = (y * scale)
line.style.pixelleft = (x * scale) + 5
cache.direction = "horizontal"
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{
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line.style.pixelwidth = 5
line.style.pixelheight = scale - 5
line.style.pixeltop = (y * scale) + 5
line.style.pixelleft = x * scale
cache.direction = "vertical"
}
}
cache.x = x
cache.y = y
}
}
}
function doclick() {
if (cache.x==0) return
if (boardarray)
document.all.message.innertext="that spot is taken! choose again"
else {
document.all.board.insertadjacenthtml("beforeend","<div class=" + (player ? "p1" : "p2") + " id=move"+move+"></div>")
var el = document.all["move"+move]
el.style.top = line.style.top
el.style.left = line.style.left
el.style.width = line.style.width
el.style.height = line.style.height
boardarray=true
var nextplayer = checkboard(cache.x,cache.y,cache.direction, player)
if (nextplayer!=player) {
player = nextplayer
if (player) {
document.all.message.innertext = "navy players turn"
line.style.border = "1px navy solid"
}
else {
document.all.message.innertext = "red players turn"
line.style.border = "1px red solid"
}
}
}
move++
}
function builddiv(x,y, scale) {
return ("<div class=dot style=\"top:" +(x*scale) + "; left: " + (y*scale) + "\"></div>")
}
var boardarray = new object
function buildboard() {
initcache()
board = ("<div id=line style=\"border: 1px navy solid; width: 0; height: 0\"></div>")
boardarray = new object()
for (var x=1; x < size+1; x++) {
boardarray = new object()
for (var y=1; y < size+1; y++) {
boardarray = new object
boardarray["vertical"] = false
boardarray["horizontal"] = false
board+=(builddiv(x,y, scale))
}
}
return board
}
function creategame() {
size=parseint(document.all.setsize.value)
if (size>12)
size=12
if (size<3)
size=3
document.all.setsize.value = size
document.all.board.innerhtml = buildboard()
document.all.board.onclick = doclick
totalsize = ((size+1)*scale) + 6
document.all.board.style.pixelwidth = totalsize
document.all.board.style.pixelheight = totalsize
document.all.message.innertext = "navy player goes first. good luck!"
updatescore()
}
document.write("<div id=board style=\"position: relative; height: "+ totalsize + "; width:" + totalsize + "; border: 1px black solid\">" + buildboard() + "</div>")
document.all.board.onmousemove = domousemove
document.all.board.onclick = doclick
</script> </p>
<div style="margin-left: 10pt; margin-top: 5pt"><p class="start" id="message">navy player
goes first. good luck!</p>
<dd><br>
<table border="1" width="100">
<tr>
<td style="color: red"><b>red</b></td>
<td id="red">0</td>
</tr>
<tr>
<td style="color: navy"><b>navy</b></td>
<td id="navy">0</td>
</tr>
</table>
<p><br>
</p>
<table width="200">
<tr>
<td>游戏大小: </td>
<td><input type="text" value="5" id="setsize" size="2"></td>
</tr>
<tr>
<td colspan="2" align="center"><input type="button" onclick="creategame()"
value="new 死亡"></td>
</tr>
</table> <p class="copyright"> </p>
</dd>
</div></td>
</tr>
</table>
</body>
</html>
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